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MY PORTFOLIO

I have been using Unreal Engine since 2018, and have been improving my skills and knowledge both with Blueprints and Unreal Engine itself, and on wider game design principles, techniques and best practices.

I have a year's experience with Edgecase Games as a Junior Game Designer and although I am currently not in the industry my passion for developing games and improving my abilities and knowledge have increased.

Personally, my strengths lie in technical design, specifically systems and modes though I have a strong passion for level and environmental design which becomes more evident the more games I make!

My portfolio video shows off a variety of things I can achieve and includes some footage of games that I have completed.

Below that is a breakdown of some of my skills and examples of their use within my games.

TBD Portfolio 21

TBD Portfolio 21

REPLICATION

When working at Wargaming, I was part of prototyping a currently unannounced networked game.

I was responsible for creating a replicated visibility system that recognised enemy players and triggered UI elements, as well as creating a collectable item system that replicated across all clients.

The collectable system involved making all movement logic client-side, with the server only needing to know when the item had been collected and to update the player's inventory accordingly.

LOCAL MULTIPLAYER

In my game jam submissions "Coin Factory" and "Power & Glory" these both required  the implementation of a local multiplayer system.

This included creating new players in the game mode, spawning and possessing the characters spawned.

GAME MODES

On the UE4 game jam submission "Coin Factory" I scripted the game mode, basing it on a Round structure and an orders system similar to the Overcooked series.

The orders system works using event dispatchers bound to the game mode, and trigger when called to either process a submitted order to score appropriately or to set a new order. 

SYSTEMS

In my spare time, I enjoy creating systems and functionalities in UE4 that take inspiration from certain games or themes.

This has included a stamina based shield system and a "Stacks" system which allows the player to perform special actions based on the number of "Stacks" they have accumilated.

LEVEL DESIGN

On some game jam projects I have submitted the level design process has been important and something i have taken time and pride in, from initial greyboxing of the level to a more polished look.

This included lighting, asset placement and layout of specific items, stations and collectables.

UI/HUD Design

For both game jam projects, I have designed the UI/HUD and implemented its functionality and polish.

The most challenging implementation was the orders system in "Coin Factory". This included having 5 slots for individual orders, with animations controlling the opacity of the slot. 

The event dispatchers related to the orders system in the game mode would call the slot to update the details inside it and play the animation to either show or hide it dependent on the need.

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